Master's Student in Deep Learning at the Federal University of Viçosa (UFV). Visiting researcher and member of the Mosaic Group at the Federal University of Minas Gerais (UFMG).
Currently interested in multimodal architectures comprehending video and audio.
Paper accepted at the LAMIR 2024 workshop.
Game Dev Video: The player can plant, water, grow and harvest a potato-like plant. It also has food and life bars, and can eat the potato. If hungry, he will lose life points. If he eats the potato and recovers food points, life will also get recovered.
Soar Agent Video: The integration Soar/Unity is working not only in the sense that the Soar's C++ code is working inside Unity (C#), but also the life cycles of both tools are well integrated.
The agent gets items on the map inserted into its working memory. It detects the seeds and sends a command to move into their position. After food goes below 100% it starts the plant routine, digging the soil for the seeds it has, planting, and watering then for 3 days. It will collect the potatoes, and eat, then after food get below the food recovery the potatoes provide.